2.005 items · 2.530 monsters · data straight from the server
Type an item's name and see which monsters drop it or let it be caught with Spoil, with the chance per kill and the quantity. The areas where these monsters spawn appear on the world map.
The map was generated from the server geodata, the actual Interlude terrain. That's why each marked area is exactly where the monster spawns in the game.
Search item
Start typing an item's name. The search accepts partial names.
Choose an item to see the monsters.
Highest chanceAverageLowClick an area or a monster from the list.
How to read the numbers
Drop Chance per kill
Chance of the item dropping when the monster dies. The server's drop rates are x1, so the chance shown is the real one.
Spoil Chance with Spoil
Only for Scavenger and Bounty Hunter: use Spoil on the live monster and Sweeper on the corpse. Each spoil item is rolled independently.
Quantity
How many units drop when the item is rolled (minimum–maximum). "Items per kill" is the expected average: chance × average quantity.
Areas on the map
Each polygon is a spawn area. The number indicates how many of that monster spawn there at the same time.
"1 in N kills" is an average: in practice it may come sooner or take longer.
Kill monsters of level much lower than yours reduces the drop chance.
Monsters without an area on the map spawn for event, quest, Seven Signs, instance or are summoned by other monsters.
Drawn areas off the continent (in the sea, to the right and below) are underground dungeons (Catacombs, Necropolis and Four Sepulchers). The game stores their interior at these coordinates; the entrance is on the continent.
Crafted materials, like Steel, also appear in the guide Recipes.