Game Guide - La2Global x100
Quest and system tutorials · Interlude
Guide · System

Manor — Complete Guide

Seeds from level 10 · any race or class · prices set by the Lord

The Manor is the castle agriculture. You buy a seed at the Manor Manager and plants it on a live monster. After killing the monster, use the Harvester on the body and receives a harvest.

The harvest is sold to any castle that is buying it. In exchange you receive crafting materials: Stem, Coal, Mithril Ore, Oriharukon, Enria, Mold Glue, Durable Metal Plate, and many others.

On the other side is the Lord: he decides what the castle sells and buys, at what price, and receives the ripe fruits. The castle Blacksmith turns those fruits into enchant scrolls, crystals and potions.

Manor

Summary in 6 steps

The full cycle for those who sow. Each step has a detailed section below.

  1. Buy seed and HarvesterIn the Manor Manager from the castle's town: "Purchase seed" and "Purchase harvester".
  2. Go to the castle's territoryThe seed can only be planted in the lands of the castle that sold it.
  3. Plant it on a live monsterAim at the monster and use the seed (double-click) before killing it.
  4. Kill the monsterPreferably a monster with a level close to yours and to the seed's.
  5. Harvest within 20 secondsAim at the body and use the Harvester. Only whoever planted can harvest.
  6. Sell the harvestGo back to any Manor Manager, at "Tally up indigenous product", and trade the harvest for materials.

Manor Schedule

The Manor works in daily periods. Times are server time (Brasília):

Every day
Next period's configuration is approved06:00
A new period begins (new stock and new prices)20:00
Maintenance: Manor closed20:00–20:06
What this means
  • From 06:00 you can check with the NPC what each castle will sell and buy at night.
  • At 20:00 the seed stock and the harvest purchase quota are renewed. Arrive early: once it's over, it's over.
  • During the 6 minutes of maintenance it's not possible to buy seeds or sell harvests.

Manor Manager

Each castle has a Manor Manager in your town. His options:

Purchase seed

Seeds of this castle, at the price and quantity the Lord set.

Tally up indigenous product

Sells your harvests to any castle that's buying them.

View the Manor Status

Stocks and prices for the current and next period.

Purchase harvester

Buys the Harvester, the harvesting tool.

CastleManor Manager inCastleManor Manager in
GludioGludioInnadrilHeine
DionDionGoddardGoddard
GiranGiranRuneRune
OrenOrenSchuttgartSchuttgart
AdenAden

Seeds

There are 4 families, separated by level range. Each seed has a level, and the ideal is to sow it on monsters up to 5 levels of difference dela.

Coda
Coda
Level 10–28 seeds
The starting family. Harvests give Stem, Varnish, Suede, Coal, and other basic materials.
Cobol
Cobol
Level 31–46 seeds
Medium level. Includes Steel, Enria, Thons and Mold Glue.
Codran
Codran
Level 49–64 seeds
High level: Asofe, Mold Hardener, Mold Lubricant, and Durable Metal Plate.
Coba
Coba
Level 67–85 seeds
Endgame: Varnish of Purity, Synthetic Cokes, Mithril Alloy, and Oriharukon.
Each castle sells a different set. Gludio, Oren and Schuttgart have the starting Codas, and only Goddard and Rune have Twin Coba and King Coba. The full table shows where each one is sold.

Normal vs alternative seed

Every seed exists in two versions. The difference completely changes your strategy:

Normal seed
Seed: Dark Coda
Base chance to plant: 100%.
The monster loses the item drop and only drops adena and Seal Stones. You exchange the drop for the harvest.
Alternative seed
Alternative Dark Coda Seed
Base chance to plant: 10%.
If it bites, the monster keeps the normal drop and still gives the harvest.
Which one to use? A normal is the safe choice when the monster's drop is worth little and you want guaranteed materials. The alternative worth it on monsters with valuable drops: when you get it, you keep both the drop and the harvest.

Harvester

It's the harvesting tool. Buy it from the Manor Manager at "Purchase harvester" (base price 500 adena). Put it on your shortcut bar: you'll use it right after each seeded monster dies.

Sow

  1. Target a live monsterIt can be one that's already in combat. Plant it before it dies.
  2. Use the seedDouble-click the seed. The character performs the skill Sowing, and the seed is consumed even if it fails.
  3. Check the message"The seed was successfully sown" means it worked. "The seed was not sown" means it failed; sow another one if you want.
You cannot sow on: Raid Bosses and their minions, monsters Champion (except with an alternative seed), dead or already seeded monsters, and monsters outside the territory of the castle that sold the seed ("This seed may not be sown here").

Chance to plant

chance = 100% − 5% × (level difference you↔monster − 5) − 5% × (seed↔monster difference − 5)
  • Up to 5 levels of difference there is no penalty at all.
  • Each level beyond that removes 5%, and both penalties add up.
  • On the seed alternative the final result is multiplied by 0,1 (100% becomes 10%).
  • The chance never drops below 1%.

Chance calculator

Enter the levels and instantly see the chance to plant and harvest, using the server's same formula.

Chance to plant100%
Chance to harvest90%
No penalties: the three levels are within the margin of 5.

Harvest

  1. Kill the seeded monsterIt can be you or the party, but whoever harvests is always whoever sowed it.
  2. Use the Harvester on the bodyAim at the body and use the Harvester within 20 seconds after death. Past that, the harvest is lost.
  3. Receive the harvestThe message shows how many units came in. The party also sees the message.
Chance to harvest
90% − 5% × (your↔monster difference − 5)

If the harvest fails ("The harvest has failed"), that monster's harvest is lost.

Quantity
  • Common monsters: 1 harvest.
  • Monsters with multiplied HP (party monsters): between N and 1,5×N harvests, where N is the monster's HP multiplier.
  • If the inventory is full or too heavy, the harvest falls to the ground.

Sell to the castle

At any Manor Manager, choose "Tally up indigenous product". The list shows, for each of your harvests, which castles are buying, the price, the quantity that still accept, and the reward type (1 or 2). All of this is set by the Lord of each castle.

materials received = quantity × castle price ÷ material reference price
  • You don't receive adena: receives the reward material of that harvest (type 1 or type 2, depending on the castle).
  • The fractional part is randomized: 2,4 materials become 2 or 3, with a 40% chance of 3.
  • If the result is less than 1 material, the sale of that harvest fails.
  • Fee of 5%: when selling to another castle through this NPC, you pay 5% of the sale value in adena. When selling to the NPC's own castle, there is no fee.
Example: 100 Dark Coda at 50 adena each = 5.000. With reward type 1 (Stem Stem, reference 100), you receive 50 Stem. With type 2 (Braided Hemp Braided Hemp, reference 500), receives 10 Braided Hemp.

Reward materials

These are all the materials the Manor pays, with the reference price used in the calculation. The higher the reference, the fewer units you receive for the same amount.

Stem
Stem
reference 100
Thread
Thread
reference 100
Animal Skin
Animal Skin
reference 150
Animal Bone
Animal Bone
reference 150
Varnish
Varnish
reference 200
Iron Ore
Iron Ore
reference 200
Coal
Coal
reference 200
Charcoal
Charcoal
reference 200
Suede
Suede
reference 300
Cord
Cord
reference 325
Silver Nugget
Silver Nugget
reference 500
Braided Hemp
Braided Hemp
reference 500
Metallic Fiber
Metallic Fiber
reference 700
Leather
Leather
reference 900
Mithril Ore
Mithril Ore
reference 1.000
Cokes
Cokes
reference 1.200
Coarse Bone Powder
Coarse Bone Powder
reference 1.500
Steel
Steel
reference 2.000
Metallic Thread
Metallic Thread
reference 2.000
High Grade Suede
High Grade Suede
reference 2.400
Oriharukon Ore
Oriharukon Ore
reference 3.000
Adamantite Nugget
Adamantite Nugget
reference 5.000
Crafted Leather
Crafted Leather
reference 5.700
Mold Glue
Mold Glue
reference 6.000
Asofe
Asofe
reference 6.000
Thons
Thons
reference 6.000
Synthetic Cokes
Synthetic Cokes
reference 6.600
Varnish of Purity
Varnish of Purity
reference 8.100
Mold Lubricant
Mold Lubricant
reference 10.000
Enria
Enria
reference 12.000
Mithril Alloy
Mithril Alloy
reference 13.100
Durable Metal Plate
Durable Metal Plate
reference 15.000
Mold Hardener
Mold Hardener
reference 23.000
Oriharukon
Oriharukon
reference 24.600

All seeds

The 28 seeds on the server. Each one also has an alternative version, sold at the same castles. Filter by castle:

Nv.Seed → harvestBase priceReward 1Reward 2Castles
10
Seed: Dark Coda→Dark CodaDark Coda
5 / 50
StemStem
Braided HempBraided Hemp
Gludio, Oren, Schuttgart
13
Seed: Red Coda→Red CodaRed Coda
5 / 50
VarnishVarnish
CokesCokes
Gludio, Oren, Schuttgart
16
Seed: Chilly Coda→Chilly CodaChilly Coda
5 / 50
SuedeSuede
Oriharukon OreOriharukon Ore
Gludio, Oren, Schuttgart
19
Seed: Blue Coda→Blue CodaBlue Coda
10 / 100
Animal SkinAnimal Skin
Crafted LeatherCrafted Leather
Gludio, Dion, Oren, Schuttgart
22
Seed: Golden Coda→Golden CodaGolden Coda
20 / 200
ThreadThread
Mithril OreMithril Ore
Gludio, Dion, Oren, Schuttgart
25
Seed: Lute Coda→Lute CodaLute Coda
30 / 300
Iron OreIron Ore
Metallic FiberMetallic Fiber
Gludio, Dion, Schuttgart
28
Seed: Desert Coda→Desert CodaDesert Coda
20 / 200
CoalCoal
Adamantite NuggetAdamantite Nugget
Gludio, Dion, Schuttgart
31
Seed: Red Cobol→Red CobolRed Cobol
20 / 200
CharcoalCharcoal
EnriaEnria
Gludio, Dion, Giran, Schuttgart
34
Seed: Chilly Cobol→Chilly CobolChilly Cobol
25 / 250
Animal BoneAnimal Bone
SteelSteel
Gludio, Dion, Giran, Oren, Innadril, Schuttgart
37
Seed: Blue Cobol→Blue CobolBlue Cobol
50 / 500
Silver NuggetSilver Nugget
ThonsThons
Gludio, Dion, Giran, Oren, Innadril, Schuttgart
40
Seed: Thorn Cobol→Thorn CobolThorn Cobol
50 / 500
StemStem
Metallic ThreadMetallic Thread
Dion, Giran, Oren, Aden, Innadril, Schuttgart
43
Seed: Golden Cobol→Golden CobolGolden Cobol
50 / 500
VarnishVarnish
Mold GlueMold Glue
Dion, Giran, Oren, Aden, Innadril, Schuttgart
46
Seed: Great Cobol→Great CobolGreat Cobol
50 / 500
SuedeSuede
High Grade SuedeHigh Grade Suede
Dion, Giran, Oren, Aden, Innadril, Schuttgart
49
Seed: Red Codran→Red CodranRed Codran
40 / 400
Animal SkinAnimal Skin
AsofeAsofe
Dion, Giran, Oren, Aden, Innadril, Schuttgart
50
Seed: Sea Codran→Sea CodranSea Codran
50 / 500
ThreadThread
CordCord
Dion, Giran, Oren, Aden, Innadril, Schuttgart
52
Seed: Chilly Codran→Chilly CodranChilly Codran
40 / 400
Iron OreIron Ore
Mold HardenerMold Hardener
Gludio, Giran, Oren, Aden, Schuttgart
55
Seed: Blue Codran→Blue CodranBlue Codran
50 / 500
CoalCoal
LeatherLeather
Gludio, Giran, Oren, Aden, Schuttgart
58
Seed: Twin Codran→Twin CodranTwin Codran
50 / 500
CharcoalCharcoal
Mold LubricantMold Lubricant
Gludio, Giran, Oren, Aden, Rune, Schuttgart
61
Seed: Great Codran→Great CodranGreat Codran
75 / 750
Animal BoneAnimal Bone
Coarse Bone PowderCoarse Bone Powder
Gludio, Giran, Aden, Rune
64
Seed: Desert Codran→Desert CodranDesert Codran
100 / 1.000
Silver NuggetSilver Nugget
Durable Metal PlateDurable Metal Plate
Gludio, Giran, Aden, Goddard, Rune
67
Seed: Blue Coba→Blue CobaBlue Coba
400 / 1.250
Crafted LeatherCrafted Leather
Mold GlueMold Glue
Gludio, Giran, Aden, Goddard, Rune
70
Seed: Red Coba→Red CobaRed Coba
500 / 1.500
Synthetic CokesSynthetic Cokes
Mold LubricantMold Lubricant
Giran, Aden, Innadril, Goddard, Rune
73
Seed: Gold Coba→Gold CobaGold Coba
650 / 1.750
Varnish of PurityVarnish of Purity
Mold HardenerMold Hardener
Giran, Oren, Aden, Innadril, Goddard, Rune
76
Seed: Desert Coba→Desert CobaDesert Coba
750 / 2.000
AsofeAsofe
Mithril AlloyMithril Alloy
Oren, Aden, Innadril, Goddard, Rune
79
Seed: Sea Coba→Sea CobaSea Coba
900 / 2.250
ThonsThons
EnriaEnria
Oren, Aden, Goddard, Rune
82
Seed: Twin Coba→Twin CobaTwin Coba
1.000 / 2.500
High Grade SuedeHigh Grade Suede
OriharukonOriharukon
Goddard, Rune
85
Seed: King Coba→King CobaKing Coba
1.200 / 2.750
Metallic ThreadMetallic Thread
Durable Metal PlateDurable Metal Plate
Goddard, Rune
Base price = seed / harvest. The actual selling and buying price is set by each castle's Lord every period.
For the clan that owns the castle

Configure the Manor

The Lord sets, with the castle's Chamberlain, the configuration of the next period:

Seed sales

Which seeds the Manor Manager sells, how many (up to each seed's limit) and at what price. The money from seeds sold goes straight to the treasury of the castle.

Harvest purchase

Which harvests the castle buys, how many, at what price, and with which reward (type 1 or 2).

  • At 06:00 the setup is approved and the the cost of buying harvests comes out of the treasury of the castle, which needs to have a balance for that.
  • At 20:00 the new period takes effect.

Ripe fruits

When the period ends (20:00), 90% of the harvests the castle bought become ripe fruits ("Mature" or "Ripe") and go to the clan warehouse castle owner.

100 Dark Coda purchased→ 90 Mature Dark Coda→ Clan Warehouse

Castle Blacksmith

The Blacksmith inside the castle turns ripe fruits + adena into items. It only serves the Lord. The accepted crops vary by castle; the table shows the cheapest option (the high-level Cobas):

ItemAdenaFrom
Scroll: Enchant Weapon (A)Scroll: Enchant Weapon (A)
180.000655 Ripe King Coba
Scroll: Enchant Armor (A)Scroll: Enchant Armor (A)
24.00087 Ripe King Coba
Scroll: Enchant Weapon (B)Scroll: Enchant Weapon (B)
50.000182 Ripe King Coba
Scroll: Enchant Armor (B)Scroll: Enchant Armor (B)
8.00029 Ripe King Coba
Scroll: Enchant Weapon (C)Scroll: Enchant Weapon (C)
11.00040 Ripe King Coba
Scroll: Enchant Armor (C)Scroll: Enchant Armor (C)
1.5005 Ripe King Coba
Scroll: Enchant Weapon (D)Scroll: Enchant Weapon (D)
5.00018 Ripe King Coba
Scroll: Enchant Armor (D)Scroll: Enchant Armor (D)
6002 Ripe King Coba
Crystal: S GradeCrystal: S Grade
2.5009 Ripe King Coba
Crystal: A-GradeCrystal: A-Grade
1.5005 Ripe King Coba
Crystal: B-GradeCrystal: B-Grade
9003 Ripe King Coba
Blessed Scroll of ResurrectionBlessed Scroll of Resurrection
40.000145 Ripe King Coba
Blessed Scroll of EscapeBlessed Scroll of Escape
15.00055 Ripe King Coba
Giant's CodexGiant's Codex
50.000182 Ripe King Coba
Dualsword Craft StampDualsword Craft Stamp
1.0004 Ripe Sea Coba
Quick Healing PotionQuick Healing Potion
1.0004 Ripe Sea Coba
Greater Haste PotionGreater Haste Potion
3001 Ripe Sea Coba
Greater Swift Attack PotionGreater Swift Attack Potion
6002 Ripe Twin Coba
Low-level fruits also work, but in much larger quantities. An Enchant Weapon (A), for example, requires 36.000 Mature Chilly Coda.

Quick tips

  • Check the "Manor Status" before planting. There's no point harvesting something no castle is buying.
  • Stay within a margin of 5 levels between you, the monster, and the seed: it's 100% to plant and 90% to harvest.
  • Harvest quickly. It's only 20 seconds after death, and only whoever planted it can harvest it.
  • Party monsters yield more harvests per seed.
  • Sell early, at 20:06. Each castle's purchase quota is limited, and the first ones get it.
  • Sell to the NPC's own castle when you can, to avoid paying the 5% fee.
  • Use the right seed for the monster. On monsters with expensive drops, prefer the alternative. On monsters with weak drops, the normal one.

Error messages

MessageWhat to do
This seed may not be sown here.You are outside the territory of the castle that sold the seed.
The target is unavailable for seeding.Raid Boss, raid minion, or Champion monster (this one only accepts the alternative seed).
The seed has been sown.The monster has already been seeded by someone.
The seed was not sown.Failed the chance. The seed was used up.
The harvest failed because the seed was not sown.This body had no seed.
You are not authorized to harvest.You weren't the one who planted it, or 20 seconds have already passed.
The harvest has failed.Failed the harvest chance. This monster's harvest was lost.
Failed in trading … crops.The sale would yield less than 1 material, or there wasn't enough adena for the 5% fee.
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