870 recipes on the server · 736 dwarven and 134 common
With a recipe registered in your book, you turn materials into weapons, armor, jewels, shots, potions, and better materials. Only the Dwarves craft equipment. All races can make the recipes common.
In this guide you'll learn how to register recipes, understand the success chances and MP cost, and check all 870 recipes on the server. The browser has search, filters, and the calculation of the base materials of each recipe.
Summary in 5 steps
Have the craft skillCreate Item (Dwarf) for dwarven recipes, and Create Common Item (all races) to the common ones.
Get the recipeRecipes are items: they drop from monsters (drop and spoil), come from quests, or are bought from other players.
Register in the bookDouble-click the recipe. It disappears from your inventory and goes to your Recipe Book.
Gather the materialsBasic materials, key parts, and intermediate materials. The browser below calculates everything.
CraftOpen the Recipe Book, choose the recipe and click craft. It costs MP and can fail.
Dwarf recipes × common recipes
Dwarven Craft
736 recipes
Weapons, armor, jewelry, shots, arrows, and advanced materials. Dwarves only with Create Item.
Common Craft
134 recipes
Potions, remedies, dyes, appearance potions, and head accessories. All races.
Each recipe has a level. To register it, your craft skill must be at the same level or higher.
Crafting skills
Level
Create Item (Dwarven)
Class
Create Common Item (all)
1
Lvl. 5
Dwarven Fighter
Lvl. 1
2
Lvl. 20
Artisan
Lvl. 20
3
Lvl. 28
Artisan
Lvl. 28
4
Lvl. 36
Artisan
Lvl. 36
5
Lvl. 43
Warsmith
Lvl. 43
6
Lvl. 49
Warsmith
Lvl. 49
7
Lvl. 55
Warsmith
Lvl. 55
8
Lvl. 62
Warsmith
Lvl. 62
9
Lvl. 70
Warsmith
Lvl. 70
Only the Artisan/Warsmith line does full crafting. The Scavenger and the Bounty Hunter stop at Create Item level 1. Dwarven recipes above level 1 require Artisan (up to level 4) or Warsmith/Maestro (up to level 9).
The server's common recipes go up to level 6.
Recipe Book
There's two books: one for dwarf recipes and one for common recipes. To open it, use the skill Create Item or Create Common Item.
Each book starts with 50 slots.
Register a recipe consumes the item. It stays in the book forever and can be used as many times as you want.
You can delete a recipe from the book to free up space, but it's lost for good.
Single use Recipes that are consumed
447 recipes are single-use: all of the grade B, A, and S, in addition to the common appearance ones (dyes, style potions and head accessories). In these, the recipe itself is used as a material:
The recipe needs to be registered in the book.
And each crafting consumes one more copy of the recipe from the inventory, like any other material.
In practice: to craft a single-use item, you need 2 copies of the recipe (one registered and one consumed). To craft again, just 1 more copy in the inventory is enough.
In the browser below, these recipes have the "Single use" tag.
More space in the book: the skills Expand Dwarven Craft and Expand Common Craft give +6 recipes per level, up to +48. They are bought with Proof of Catching a Fish at the Fishing Guild. See the guide Fishing.
Craft
Success chance
Recipes "100%"691
Recipes "70%"18
Recipes "60%"160
Recipe "25%"1
Rules
Each crafting consumes the MP of the recipe (30 to 225).
On failure, the materials are lost and the MP too. This includes the recipe copy for single-use ones.
You can't craft while fishing, or with the shop locked.
You need space and weight limit for the crafted item.
Recipes 60% × 100%: many B, A and S grade items exist in both versions. The 60% one tends to be easier to get, but you risk the materials on every attempt.
Private Workshop
Dwarves can open a private workshop (Private Manufacture): they pick recipes from the book and charge a fee in adena. The buyer brings the materials, and the dwarf crafts using their own MP and skill.
It's the way for those who aren't Dwarves to get crafted weapons and armor.
The success chance and the material loss on failure are worth the same.
With the .offline, the workshop stays open while you're offline.
Materials
Materials are divided into four groups:
Basics
Stem, Iron Ore, Coal, Animal Bone, Varnish, Thread, Suede, and others. They drop from monsters, via drop, spoil, or Manor.
Intermediates
Steel, Leather, Cokes, Braided Hemp, Oriharukon, Mithril Alloy, Crafted Leather and others. They are crafted by the Dwarves from the basics.
Key pieces
Blades, Heads, Fabric, Parts, Gemstones and Crystals. They come from spoil and drops and are specific to each item.
Molds and tools
Molds, Anvils, Holders, and Frames. High-level materials, also crafted.
Most used intermediate materials
Loading…
All recipes
Search by item or material name. Click a recipe to see the materials and the total base materials necessários.
Loading recipes…
Tips
Plan the intermediaries. An A or S grade item can require hundreds of Steel, Leather or Mithril Alloy. Use the base materials calculation before you go hunting.
Spoil is craft's partner. Key pieces and most of the materials come from Spoil on Scavengers and Bounty Hunters.
The Manor pays in materials. Coal, Mithril Ore, Oriharukon, Enria, Mold Glue… See the guide Manor.
Leave room in the book for the recipes you actually use. Deleting a recipe loses the recipe.
MP is the Dwarf's limit. Large recipes use up to 225 MP per attempt: keep MP potions or a buffer nearby.
Recipes 60%: craft it when you have material to spare. Each failure consumes everything.