Seven Signs is a an ongoing dispute between two factions. On one side, the Lords of Dawn, the castle lords and their allies. On the other side, the Revolutionaries of Dusk, those who don't have a castle.
For one week, the factions compete turning in Seal Stones and winning the Festival of Darkness. The following week, the winner controls up to three seals. The Seals decide who enters the Necropolis and Catacombs, the castle tax, gate strength, and even players' CP.
Whoever is on the winning side receives Ancient Adena, the currency of the Merchants and Blacksmiths of Mammon.

The cycle has 2 weeks and repeats forever. The turnovers happen at Mondays, 18:00 (server time):
| Period | Duration | What happens |
|---|---|---|
| Recruitment | 15 min | Start of the cycle. Previous affiliations are reset and everyone can choose a side again. |
| Competition | 1 week | Join a faction, vote for the seal, turn in Seal Stones, and compete in the Festival of Darkness. |
| Results | 15 min | Scoreboard count and determination of the winner and the seal owners. |
| Seal Validation | 1 week | The seals matter. Winners claim rewards and losers suffer the restrictions. |
| Character status | Dawn | Dusk |
|---|---|---|
| No 1 class change | Cannot | Cannot |
| Clan or alliance castle owner | Free | Forbidden |
| Without a castle, with only the 1th class change | Free | Free |
| Without a castle, with 2th or 3th class transfer | Certificate or 50.000 adena | Free |
The stones drop from monsters in the Necropolis and of the Catacombs (Nephilim, Lilim, Gigant, Lith, and others). Turn them in to your faction's priest in "Offer Seal Stones":
| Stone | Contribution points | Ancient Adena (if you win) |
|---|---|---|
| 3 | 3 | |
| 5 | 5 | |
| 10 | 10 |
A party challenge against waves of monsters, inside the Oracles of Dawn and Dusk. Talk to the Festival Guide, pay the entry fee in Seal Stones and collect as many as Blood Offerings.
In each of the 5 level brackets, the faction with the highest record gets the points for the bracket (total of 500).
| Range | |||
|---|---|---|---|
| Up to 31 | 900 | 520 | 270 |
| Up to 42 | 1.500 | 900 | 450 |
| Up to 53 | 3.000 | 1.500 | 900 |
| Up to 64 | 1.500 | 2.700 | 1.350 |
| No limit | 6.000 | 3.600 | 1.800 |
When you join a faction, you vote for a seal. Only the winning faction can earn seals, and each seal has its own rule:
| Seal status | The winner keeps it if… |
|---|---|
| It was ownerless or belonged to the rival faction | at least 35% of your level that attacks instantly. Fish with full HP and MP, and if you're weak in combat, prefer fishing inside the city (peace zone), where it doesn't appear. |
| Already belonged to the winner | at least 10% of your level that attacks instantly. Fish with full HP and MP, and if you're weak in combat, prefer fishing inside the city (peace zone), where it doesn't appear. |
| Necropolis | Level | Location |
|---|---|---|
| Necropolis of Sacrifice | 20–30 | Southern coast of Gludio |
| Pilgrim's Necropolis | 30–40 | Near the Fortress of Resistance (Dion) |
| Worshipers' Necropolis | 40–50 | Near Alligator Island (Innadril) |
| Patriot's Necropolis | 50–60 | North of Gludio Castle |
| Ascetic's Necropolis | 60–70 | Near the Altar of Rites |
| Martyr's Necropolis | 60–70 | North of Giran Castle |
| Saint's Necropolis | 70–80 | Near Field of Whispers (Innadril) |
| Disciples' Necropolis | 70–80 | Near the Devastated Castle (Aden) |
| Catacomb | Level | Location |
|---|---|---|
| Heretic's Catacomb | 30–40 | Near Execution Grounds (Dion) |
| Catacomb of the Branded | 40–50 | North of Giran Harbor |
| Catacomb of the Apostate | 50–60 | West of Plains of the Lizardmen (Oren) |
| Catacomb of the Witch | 60–70 | Near the Forest of Mirrors (Aden) |
| Catacomb of the Forbidden Path | 60–70 | South of Hunters Village (Aden) |
| Catacomb of Dark Omens | 70–80 | West of Dark Elf Village (Oren) |
The most political seal: it affects sieges, taxes and even every player's CP.
| Effect | ||
|---|---|---|
| Maximum Tax Rate of the castles | 25% | 5% |
| Physical and magic defense of gates and walls | +20% | −70% |
| Hireable mercenaries | Normal and elite, plus Lords of Dawn and Mercenaries of Legend | Only the Deadmen of War |
| Maximum CP of whoever belongs to the owning faction | +10% | |
| Maximum CP of all other players | −10% | |
In validation week, members of the winning faction can:
With the faction's priest: the cycle's contribution turns into Ancient Adena, at a ratio of 1 to 1.
Leftover Seal Stones turn into Ancient Adena: 3, 5 or 10 per stone.
With the Festival Guide, for the record-holding parties in each bracket.
Merchant of Mammon (Avarice), Blacksmith of Mammon (Gnosis), and the priest's shop (CP potions, SP scrolls, etc.).